Podcast Curator: Comedy

No, podcasts are not video games. Perhaps they fall a little outside the purview of a self-imagined video game blog.

However, as someone who contends for the title of most podcasts consumed per week, I have taken it upon myself to catalog the best of the best when it comes to the trendy media form with little barrier to entry.

Below is a non comprehensive list of the best comedy podcasts with a rating up to three stars.

1-Star: A solid laugh.

Hello From the Magic Tavern

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A man falls into a portal to a magic land of fantasy with his audio equipment and decides to host a weekly podcast with a wizard and a talking badger. The running jokes can wear thin through extended listening, but the premise is great and it is worth it to watch talented comedians work their way through the rules of their made up world.

A good place to start is probably the beginning. The audio quality is rough in the early episodes the the cast builds off the story the improvise as they go on. Episode 4 — the FML — is a solid sampling episode that is early enough to not be overwhelming in backstory but is an early example of the cast finding their stride in making up fantasy nonsense.

Harmontown

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The creator of Community and co-creator of Rick and Morty. Gives a weekly rant in front of a live audience. He works in guests and his “comptroller”: Jeff Davis, but this is Dan Harmon’s show. He is exceedingly smart and as a result exceedingly dark and depressing. Luckily the show concludes with a session of Dungeons and Dragons to leave a good taste in your mouth.

A good place to start would be the latest episode. The podcast doesn’t have a progressive story (unless you count the role-play segments which are hard to follow even if you’re listening to it in order). The episode quality doesn’t vary much and any episode can quickly teach you whether or not Dan Harmon is your kind of guy.

2-Star: Appointment listening.

My Brother, My Brother And Me

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The McElroy brothers dole out advice in response to listener submitted questions as well as insane inquiries they pull from Yahoo Answers. The backlog is massive and their natural humor ranges from horses to haunted dolls to farm wisdom. It is the perfect podcast to learn the answers to none of the questions you wanted answers to.

A good place to start would be episode 118: Celebrity Dream Date. The early episodes are rough listening due to audio quality and the brothers taking some time to find their stride. Other than that the podcast can be listened to in any order, but episode 118 is a good sampler.

The Flophouse

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There are a litany of “bad-movie podcasts” out there but The Flophouse is the creme de la creme. Hosted by several Daily Show alumni,  it moves at a lightning quick pace and the amount of memorable bullshit that comes out of their mouths is impressive.

A good place to start is the most recent episode and work backwards. The show got much better as it went along and was a tough listen until the audio was upgraded and Elliott Kalan became a regular host.

Threedom

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Scott Aukerman, Lauren Lapkus, and Paul F. Tompkins all host their own podcasts, but they decided they wanted put together one where they could just be friends together. The final product is unscripted hilarity and consists of personal stories, playing games, and general insight into their careers.

A good place to start is the beginning. There aren’t many episodes out and they are consistent in quality and content.

3-Star: So good, you might buy their merch.

Comedy Bang Bang

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It began as Comedy Death Ray over a decade ago as a live show at UCB theater. It transitioned from radio to podcast form and was eventually adapted into a TV show. The podcast is still going strong, as Scott Aukerman interviews both veteran and upcoming comedians improvising as absolutely insane characters.

A good place to start is episode 355, Kid Detectives. Lauren Lapkus and Thomas Middleditch are regular guests on the show and the crazy performance they put on as Nancy Drew-style child detectives is the perfect cross section of what can be expected from the show on whole.

Hey Riddle Riddle

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Hello From the Magic Tavern’s Adel Rifai started his own podcast about solving riddles and puzzles with Chicago comedians Erin Keif and John Patrick Coen. It doesn’t take long to recognize that the hosts have no respect for the subject matter of their own show, nor each other.  This results in amazing weekly episodes of role play, quizzes, and general dumping on on each other.

A good place to start is the first episode. The show is gangbusters from the get-go and the hosts do not stop to explain the running jokes throughout the rest of the series.

Chasing virtual pigeons.

I had been late to the party due to a tragic incident involving my former PS4 and a poorly placed beverage, but today I was finally able to begin my much anticipated dive into Insomniac’s new Spider-man game. In the past this would have been a bandwagon that I’d hitch myself to on opening day. The gaming community hype machine has been churning my interest for this game for months and not without good reason. Insomniac is a quality studio that puts out a varied assortment of quality work and Spider-man is a golden license.

In my limited time with it, I’d say the game is pretty good. I am having fun navigating New York with webs and it seems like the massive overhype has not soured my opinion as it has so many times before. Regardless, this isn’t about that. This is about how a mission where you chase birds around triggered an existential crisis in me. This is a missive to myself to reconcile who is actually in control of my time, specifically my time with video games.

Let me explain. After getting myself into the “flow” of Spider-man, I found the first available bonus quest to me on the map; titled: Storming the Castle. The quest is simple, a New York resident living near central park spots some dastardly villains up to something near her house. You beat up a wave of bad guys to locate the flash drive that reveals their ultimate motives.

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The twist: a pigeon steals the flash drive.

Let’s pause here. Over the course of my life I’ve seen thousands of pigeons. For the most part, our relationship has been one of mutual respect involving me attempting to charge and scare them and them defecating on my car. Despite our mutual animosity, I can point to zero times in which a pigeon has actually stolen something from me.

This is not to say that birds don’t steal. Just ask pelicans, the new pirates of the coasts.

Rather, let’s just say that making the inciting incident of a quest dependent on pigeons stealing something that Spider-man, a super human, is stretching things a little bit.

The quest then kicks off. You chase a flock of pigeons in and around central park, picking them off one by one allows you to eventually locate the one holding the flash drive revealing their evil plan to you. Looks like this case is just about wrapped up. Except that the thugs have noticed your ally spying on them from her nearby home.

You zip on back, beat the bads, and bid your confidant farewell. Seems like another simple case is under wraps. Right…?

Wrong.

I rarely end up contemplating the menial side-quests I end up carrying out during video games and it all would have been the same with this particular one except that for a while, it decided to have me chase virtual pigeons.

The joke of the mission is that it is such a menial task that necessitating Spider-man to pull it off is amusing, but behind that Spider-man is me and if I’m committing my time in a video game to chase pigeons, how little do I value my time?

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Gamers for a tenuous contract with developers when they purchase a game. Ideally an investment of money and time is paid off with an experience that is fun but more importantly adds lasting value beyond the confines of the time spent playing. This can be achieved with a well written story or a game that inspires community.

Spider-man is a pretty good game. Insomniac built an impressive representation of New York and it is incredibly fun to travel around in it and the pigeon mission isn’t even all that offensive. It is not particularly long and totally skippable, but it’s in the game and before it was over I realized I didn’t want to be doing it.

This is a common problem in modern gaming. Developers feel the need to make games of certain length in order to justify the $60 asking price. Gamers and critics expect it too, and make note of it in reviews. This is achieved by padding a game’s length with collectables or menial tasks i.e. chasing virtual pigeons.

Ideally gamers wouldn’t punish developers for good but short games, but this is an unrealistic expectation in an industry where the bottom line collides with the art so aggressively.

In the meantime, I will continue playing Spider-man and continue playing other games. Without a doubt I will be tricked into wasting my time with more”virtual pigeons” and from now on I will wonder if there isn’t something else I could be doing with my time.