Spoiler-free Review: “Ratchet and Clank”

This is a review for the original Ratchet and Clank, developed by Insomniac and released in 2002 and again in 2012 as part of an HD collection. It does not refer to the game released in 2016 which is a full-scale reimagining. 

Two decades ago, Insomiac Games saved themselves from a dire financial situation by releasing a little game called Spyro the Dragon. The game was successful enough to segue into a couple of sequels and the company was able to stay afloat.

In 2000, the PS2 was released and Insomniac was focused on their first game for new console generation. With a little help from Naughty Dog they managed to launch their longest running franchise about a heavily armed space cat and his robot friend/backpack. 

Ratchet and Clank is a third-person mascot platformer with a heavy focus on weaponry. The game revolves around Ratchet, a lombax (space-cat), and his adventures after crossing paths with Clank, a robot that has uncovered a plot by an evil executive to destroy the galaxy.

The bulk of the game sets up single path levels filled with enemies and gives the player a bevy of weapons to combat them with. The guns range from traditional fare like blasters and flame-throwers to more gimmicky guns like the “Morph-o-ray” which transforms enemies into chickens. What seemed like a massive virtual armory at the time is a little less impressive in the light of almost two decades of game development, but there is enough imagination to separate itself from the average shoot ’em up.

The other method Ratchet and Clank used to forge its identity was its humor. While presenting itself towards younger audiences in the footsteps of Spyro and Jak and Daxter, it snuck in edgy humor aimed at older players. It wouldn’t give up the whole ghost like Conker’s Bad Fur Day, a game dedicated to crude humor. Rather, Ratchet was modeled closer to the Looney Tunes approach, with subtler jokes i.e. naming the game’s ultimate gun the RYNO (Rip You a New One). 

The game balanced these key aspects with a variety of gameplay change-ups including hoverboard races, Clank puzzle sections, manning a gun turret, and grind courses. Somehow none of these minigames flopped or dragged on the flow of the game. The segments came rarely enough that they were always a welcome side-dish from the main course of running and gunning. 

For its time, Ratchet and Clank was amazingly fun with inspired design. Despite this, it’s difficult to recommend it now, multiple console generations in the future. For starters, the series didn’t add functional strafing until its second installment. This is the most constant annoyance throughout the game and it’s notable when the movement function is a default in all modern shooters. 

A less offensive drawback of the game’s age is the total absence of RPG elements. Health leveling also wasn’t introduced until the second game and weapon upgrades are rare, mainly being a factor in the second playthrough. The game is still completely playable but it is a disadvantageous contrast when comparing Ratchet to later installments.

Unrelated to the time it came out, the story has an uncomfortable second act. Without giving anything away, the chemistry between the two main characters is intentionally sacrificed for a plot point and it is not salvaged until the game’s closing third. 

So with all of these weaknesses, why bother with Ratchet and Clank in 2018? Why bother writing a review now even when I already concluded that it probably isn’t worth replaying? Bother with it because it is the start of something special.

The first game launched an amazing franchise that improved on its mistakes with each installment all the way up to the reimagining in 2016. While the 2002 edition is probably skippable, later games in the series aren’t and before I delve deep into those, I need to pay homage to their roots. 

Even with my hesitance, I’d very much recommend people go back and play the HD release of the game on PS3 if they have the stomach for it. The game isn’t a masterpiece by today’s standards, but it by no means broken and can still be a good time particularly for those of us that are nostalgic for the era of mascot platformers.

For those without the stomach or time for playing old games, I recommend reading a plot summary and watching the cutscenes. There was an edge to the first game that wasn’t captured in the 2016 version nor the accompanying movie that is worth preserving.

When that’s done, buckle up. As I said, this is the start of something special. 

Spoiler-free Review: “Danganronpa: Trigger Happy Havoc”

On your first day of school you are knocked unconscious and wake up to find that you are sealed inside with a handful of other students and an evil teddy bear serving as your “principal”. The bear gives you two options.

  1. Live out the rest of your days trapped in the school.
  2. Gain your freedom my murdering a fellow student and getting away with the crime.

monokuma

This is the premise that Danganronpa presents you with. What follows is a twenty hour virtual novel that has you forging relationships with your classmates only to watch it come crumbling down as you work towards a means of escape.

The gameplay is mostly contained to puzzle-like “class trial” segments which serve as a bookend for the chapters in the story. The game strikes a nice balance within the trials by providing you with enough information to develop a theory of events while still allowing ambiguity and making the revelations that come out during the trials to be genuinely surprising.

dangpuz

The trials are at their strongest when they ask the player to determine the truth of events from collected testimony and evidence. The weakest moments come from a series a minigames designed to reveal a key word or discredit an aggressive argument. While silly, the minigames are mostly inoffensive and add some body to each chapter’s end.

However, the majority of your time in Danganronpa is spent investigating the mysteries of the school and getting to know your fellow classmates. There is a massive amount of text to read through and the game is conspicuously front-loaded; it will take several hours to reach the first trial.

You are allowed a certain amount of control during “free time” where you may select a classmate and attempt to win their affections through gift giving and asking questions. There is a grim cost-benefit analysis to these segments as investing time with a character only to have them die is a waste of your limited time. This in fact raises the stakes of the trials where I found myself dreading the deaths of characters I wanted to know more about.

trial

The PS4 port playable but should be forgone for the PSP version if possible. The longish story is perfect for picking up on the go. That said, the narrative is engrossing enough to binge if it hooks you, and it hooked the hell out of me.

If the reading is particularly discouraging, there is an amazing anime adaption which absolutely blazes through the story in thirteen half hour episodes. Those with Playstation VR can get an interesting taste of the game through a short virtual demo.

Danganronpa is definitively a game for a specific niche. The story is wild which is to be expected from Japanese developer, Spike Chunsoft and it can take awhile to get going. Yet for diligent players there is a rewarding conclusion after an amazing journey predicated on the twistiest turns and the turniest twists.

At minimum, this class is worth auditing.